![]() While Combat Evolved ultimately did ship with a diverse set of weapons, these final designs went through a large amount of iteration throughout the game's progression from strategy to shooter. In this manner, the gravity rifle appears to be somewhat of a spiritual successor to the microwave gun featured in the 1999 builds, and somewhat of a precursor to the Disintegrator later cut from Halo 2. The weapon has no additional properties such as spread or magnification set up.The weapon has a magazine set up, with a 200 round capacity before needing to reload, and capable of carrying 200 spare rounds.It has the maximum rate-of-fire possible in Combat Evolved - essentially acting as a beam weapon similarly to the sentinel beam. ![]() When firing, the weapon emits a bright light and produces flames on its target, and is extremely accurate.ĭata gathered from the game files of Combat Evolved reveal a few more details about this weapon The weapon can be enabled on some maps in Halo Custom Edition by using the command cheat_all_weapons. The gravity rifle can be found in the files for released builds of Combat Evolved, though lacks textures, first-person models, animations or projectiles. Additional inspirations for human weaponry were based on popular science fiction media of the 1980s and 1990s - particularly 1986's Aliens and 1997's Starship Troopers - the latter of which released the same year as Halo beginning its development. These include the Objective Individual Combat Weapon, AAI CAWS and H&K CAWS, Denel NTW-20, Steyr IWS 2000, Walther WA 2000 and others. The initial RTS that would later become Halo begun development in 1997 under the codename "Armor", and as such many of the early designs for human weapons and equipment bear strong visual similarities from real-world Cold War weapons programs active in the 1990s and late 1980s. Of particular note is the timeframe at which Halo started development. However, the ideas or designs for many of them would later make their way into subsequent Halo entries, in particular Halo 2. Due to this, there is no guarantee most of these weapons would have ever made it into a final build. ![]() Īt the time of the game's development, Bungie had a creative attitude to weapons creation - weapons were often designed with a question of what could be done, with details of how it might work in-game left to be figured out later. However, a small handful from the FPS era are known. Most known cut weapons are from the 1999- 2000 era builds of Combat Evolved, during which time the game was intended to be a third-person shooter. Throughout these iterations, many different weapons were cut from the game, some of which presenting notably different design styles from those found in the final 2001 release. ĭuring the development of Halo: Combat Evolved, the game went through many different styles including a strategy game, a third-person shooter and a first-person shooter. Some of them made it into the final game, some of them sat there and withered on the vine." - Marcus Lehto discussing the weapons found in 2000-era builds of Combat Evolved. ![]() " At that time we were just like "what if we did this?" and we built it, got it in the game and it just sat there.
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